For regular Succubus Sisters updates, I highly recommend checking out & following my progress in Twitter (@TukeArt ), where I show new content every week!
A big pool of enemy creatures is the main feature of my game: more enemies gives opportunity to create even more new & challenging encounters and enemy combinations. This time we’ll be looking at how enemies are made, from a concept sketch to a complete new enemy!
After months of development, I’m finally happy to officially announce Succubus Sisters, 2D action beat’em up/Metroidvania hybrid game, and www.tukeart.com, a webpage where you can follow the journey of game development!
This is a big step forward for me, for now I can finally be more open about the development of this project, easily share it and get more valuable feedback. I can’t believe how far I’ve gotten since the first sketches of this project, but there’s still plenty of work ahead!
This first announcement is targeted towards game developers, artists, and people interested in game development. I’m planning to have a “second reveal” aimed towards gamers later down the line, once the game is near finished, better marketing material is ready & available, and I have better answers to all the important questions.
Follow me on Twitter to get notifications on new posts, and make it easier to see how the production is coming along.
Testing how videos work on the site: 720p 60fps. Thanks, Youtube!
First profile picture, for Twitter, Youtube and Twitch!
Cover art / poster for the game! I’m going for an old school fantasy game cover feel. This will most likely change before the release.