A big pool of enemy creatures is the main feature of my game: more enemies gives opportunity to create even more new & challenging encounters and enemy combinations. This time we’ll be looking at how enemies are made, from a concept sketch to a complete new enemy!
This post is for testing gifs, expect plenty of them in the future. Above you can see Punas cheeky swag-walk, one of the first animations for this project!
Testing how videos work on the site: 720p 60fps. Thanks, Youtube!